
Switching religions can only be done once every 10 years and costs 200 political influence and 30 stability, also giving a temporary drop of −15 Loyalty for all characters that are followers of the old faith.Ĭharacter religion Įach character also has their own character religion, usually but not always the same as that of the state. The state religion can be changed by decision if there is at least 1 character of the new religion in the country, and either 50% of the non-slave pops in the capital, or at least 20% of all the pops of the country and at least one pantheon deity, follow the new religion the country intends to convert to. State Conversion Main article: Decisions#Religious Conversion decisions The happiness of state religion pops specifically is also be increased with the state religion happiness modifier, which is given by various omens and deities, inventions, laws, heritages, and more.Īdditionally, the percentage of pops following the state religion determines the nation's Religious Unity value, which is the main component of omen power. There is no default happiness bonus or penalty for pop religion, but pops will receive a +4% happiness bonus for each deity in the state pantheon that matches their religion, making it useful for polytheistic states to take on pantheon gods of religions that are widespread inside their country - though spreading out the deity happiness bonus between deities of different religions means a smaller happiness modifier for each individual religion. There is no malus for having a different state religion. State religion also has a small effect on diplomacy-countries of the same religion get a +10 opinion bonus with each other. Every religion has bonuses that are applied to the entire country, and also determines the base deities that are always available regardless of the population or holy sites of the country.


Every country starts with a predefined state religion, which can be viewed just above the pantheon deities in the Religion tab.
